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Ironclad slay the spire
Ironclad slay the spire












If you add too many Exploiters, you lower your chances of drawing your Synergy card, and your deck becomes far worse. Typically, only take if you have the Synergy card. Examples: Bloodletting exploits Rupture, Fire Breathing and Wild Strike exploit Evolve, Exhume exploits Feed and Reaper. Special mention to Feel No Pain and Evolve: while they seem like Synergy cards, enough enemies will add status effects to your deck, and enough Ironclad cards will say ‘exhaust’ anyways that I consider both enablers.Įxploiter: Card that does x thing to activate a Synergy card, but it’s pretty bad unless you have the Synergy card in play. A good enabler is strong enough to take on it’s own. Examples: Combust enables Rupture, Evolve enables Wild Strike. Generally, you don’t want to take these unless you already have an Enabler.Įnabler: Card that does x thing to activate a synergy card. The key concept is that they do LITTLE TO NOTHING if they don’t have a strong card to activate it. Synergy card: Card that becomes stronger when you do x thing, such as Double Tap playing a strong attack twice or Rupture giving you Strength when you deal damage to yourself. Utility: Anything that doesn’t directly contribute to damage or block, like card draw and energy gain.

ironclad slay the spire ironclad slay the spire

Scaling: Anything that becomes stronger over the course of the fight, like powers, exhausting your bad cards, strength gain, or poison. Obviously cards that generate Block are block cards, but so are Disarm, Feed, Clothesline, and Apparition. Some of these are real, some I made up on the spot and people will look at you really funny if you say them, but they make sense to me so meh.īlock: Stuff that keeps you from dying. I wish I could say this is a well-thought out and masterfully written guide I’ve put months of work into, but in actuality it’s mostly a massive comment I dropped on some dude who asked for tips in Discussions before my meds kicked in, lmao Terminology

ironclad slay the spire

I use Ironclad cards as the examples, but the principles apply to every character, just with some different nuances. What up y’all, I play Ascension 20 Slay the Spire and watched a bunch of vids and streamers to figure out the game before I got consistent, so here’s some general deckbuilding principles I learned so you don’t have to take as long as I did. The cards I mention are Ironclads, but the principles apply to all characters. Here’s a breakdown of what your goals should be as you craft your deck in each Act.














Ironclad slay the spire